基于用户体验的商业模式场景研究:价值创造与传递视角Research on the User Experience-based Context of Business Model:Toward a Value Creation & Delivery Perspective
李鸿磊,刘建丽
摘要(Abstract):
在互联网数字技术群与实体经济深度融合的背景下,场景已经与产品(服务)融为一体,并成为顾客价值创造与传递环节不可或缺的一部分。本文基于72个场景样本,通过案例研究归纳出了场景的三大构成要素(6个子要素)、四种基本类型以及商业模式视角下的场景定义,并构建了基于"产品+场景"组合的价值创造与传递的理论基础。进而,本文借助经济学分析框架,通过"产品+场景"组合的定价空间和利润空间分析,进一步探究组合定价与用户体验之间的关系。最后,本文认为,"产品+场景"作为一个能够进行价值创造与传递的整体"分析单元"和"设计单元",是企业进行营销组合定价设计、创新设计和竞争差异化设计、实现商业模式创新的重要源泉。本文在一定程度上丰富了既有的市场营销、创新管理和战略管理理论。
关键词(KeyWords): 场景;商业模式;价值创造;用户体验;组合定价
基金项目(Foundation): 国家重点研发计划项目(2017YFB1400500)
作者(Author): 李鸿磊,刘建丽
DOI: 10.16538/j.cnki.fem.20200507.102
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- (1)场景成本是指企业构建新的或使用已有的场景所花费的成本。场景平均成本ACC则是指场景成本与企业产品销量之比。
- (2)场景意愿价格WPC是指“产品+场景”组合的合意性使用户(消费者)愿意多支付的那部分价格,即用户为获得良好消费体验愿意支付的产品意愿价格WPP之外的价格。无论是产品意愿价格还是场景意愿价格都取决于企业的产品、场景以及二者组合能否精准定位并满足用户需求。